14,000 GPU particles transforming through 3D cubic Bézier trajectories from "CREATE" into "MATTER".
Nine-Tails blazing flame chakra cloak, 9 kinetic waving tails, and interactive 3D Rasenshuriken / Bijuudama.
Kinetic neo-Arkanoid arcade with hand-drawn boiling bricks, powerup capsules, multiball, and laser blasters.
Articulated ragdoll constraint physics, snack feeding, and interactive tentacle tickling.
Buoyant floating bubbles with slicing pop mechanics and stretchy kinetic slime webs.
Procedural castle demolition physics with elastic slingshot trajectory aiming, cluster bombs, and tumbling towers.
Hardware WebGL cel-shading with stepped vertex noise jitter and cross-hatching.
Continuous geometric SVG morphing across 8 shapes with hand-drawn boiling line paths.
Open-ended 2D rigid-body playground with kinetic shockwaves and gravity inverters.
Hand-drawn boiling buttons, animated toggle switches, custom sliders, checkboxes, and modal dialogs.
Playable hand-drawn boiling piano keys with Web Audio oscillators, FFT spectrum visualizer, and lo-fi arpeggio.
Six interconnected creative-coding libraries powering real-time kinetic graphics.
Hardware WebGL 3D rendering, custom GLSL shaders, camera choreography, and distance fog.
2D rigid-body simulation, verlet constraints, restitution impulses, and ragdoll joints.
Inertial scroll choreography, pinning, and timeline sequencing.
Procedural sketchy vector rendering, boiling line buffers, and cross-hatching.
Micro-animations, elastic button spring physics, and SVG path morphing.
Real-time oscillator synthesis, resonant biquad filtering, and FFT spectrum visualizer.